Developing a concept
The last couple of weeks I’ve been busy developing a game concept for a local museum. The museum has a room dedicated to radar and detection which needs an update and a game element. The game needs to be entertaining and edutaining for children between 10 and 12 years old, who are the main focus of the museum. In this project I’ve worked together with a team of other students. Everybody had different skills to bring to the table, ranging from the theoretical game design document, to character development, design, 3D modeling, programming and hardware.
We thought up the following concept: All over the world radar and detection equipment is stolen. People get in trouble because they can’t do their jobs anymore (e.g a fisherman can’t find in the sea without his sonar). It’s the task for the player to help the people by finding their equipment in the radar and detection room. If an object is found the player plays a mini game with the theme of the object. If all the equipment is found the player can battle the thief and finish the game.
The player identifies him/herself with a RFID card. The first time the player identifies him/herself with the system a name must be entered. From this point on the player is known and his progress is saved.
It was my task to make the technical parts of the prototype which we presented to the museum. This included sending RFID information via Arduino to Flash/ActionScript3. And scripting the prototype and mini game in ActionScript3.
The final version of the prototype